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Arlinn, the Pack's Hope (LIST-211) [The List] (Double Faced Transform)

Arlinn, the Pack's Hope (LIST-211) [The List] (Double Faced Transform)

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Anna Steinbauer
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.


[-3]: Create two 2/2 green Wolf creature tokens.

//

Arlinn, the Moon's Fury


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)


[+2]: Add RG


[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
āˆ’3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Select Condition
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Arlinn, the Pack's Hope (LIST-211) [The List] (Double Faced Transform)—

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Description

Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Anna Steinbauer
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.


[-3]: Create two 2/2 green Wolf creature tokens.

//

Arlinn, the Moon's Fury


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)


[+2]: Add RG


[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
āˆ’3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.